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Table 3 Major behavior change techniques, related theoretical constructs and game mechanics, and their implementation in the narrative game intervention

From: Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial

Technique

Related constructs

Related game mechanics

Strategies

Goal-setting (behavior)

Competence

Player-defined goals

Set long-term, short-term, and weekly goals

Feedback on behavior

Competence

Feedback

Run logs, game statistics, virtual supplies received

Self-monitoring of behavior

Competence

Points

App monitors intensity, duration, and frequency of activity

Social support (emotional)

Relatedness

Verbal intangible rewards

Game characters provide encouragement

Information about health consequences

Autonomy

N/A

Counselors detail a solid rationale for behavior change

Information about others’ approval

Competence, Relatedness

Verbal intangible rewards

Game characters encourage and congratulate the player character

Behavioral practice/rehearsal

Playful experience

Role play

Game-based activity is by definition practice

Non-specific reward

Playful experience, autonomy

Pick-ups, task non-contingent rewards

“Memorials” and other special virtual items; random gifts from characters

Identification of the self as a role model

Identification, exercise identity, integrated regulation

Representational agency, role play

Participant role-plays as a strong and important person

Framing-reframing

Identification, playful experience, competence

Role play

Walking is framed as play and performance

Identity associated with changed behavior

Exercise identity, integrated regulation

Character identification, role play

Participant identifies with fit character who uses activity to succeed

Verbal persuasion about capability

Competence, relatedness

Verbal intangible rewards

Characters encourage and congratulate player

Mental rehearsal of successful performance

Playful experience, exercise imagery

Role play

Participant imagines saving kittens, children, etc. via physical prowess

Focus on past success

Competence

Rewards of glory

Run logs, special buildings in base, characters mention past exploits

Vicarious consequences

Playful experience, autonomy, competence

Role play

Observe consequences of player and other characters’ activities