Fig. 1From: A pilot study of game-based learning programs for childhood cancer survivorsThe outline of the study. Subjects were assessed for their health-management awareness, self-esteem, and knowledge level on cancer-related late effects before starting with a game-based learning program. Then they were asked to play an age-matched game once a week for one month at home. Efficacy of the intervention was surveyed with questionnaires at 1-, 6- and 12-month from the baseline assessment. CCSs, childhood cancer survivors; AYA, adolescents and young adultsBack to article page